Weekly Update: 13


This week I spent all of my time coding in responses for everything I drew in the rooms last week.

Those are responses for left clicking, right clicking, and using an inventory item. Because for some reason I always feel obligated to code a response in for everything instead of simply relying on the "unhandled dialog" that would appear if I didn't code in a unique response.

I also made a fake-intro-credit sequence, to give the game a bit of extra flair at the beginning.


I think there might have been an encoding issue with that gif. The characters have red eyes at the end there, which they shouldn't. Ah well, it shows off that credit sequence.

I'm starting to notice a lot of little bugs that will need fixing. And I can't imagine how many bugs there are that I'm not aware of. So that'll be fun... 

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