Weekly Update: 14


This week I fixed a few minor problems which I encountered during some of my testing, such as a missing sound effect here, or no grab animation there. I also improved a bit of the artwork I originally grabbed from the previous game, to try and make the artstyle more consistent, while not drastically changing anything (after all, I want that flashback sequence to still be a clear flashback sequence).

Lastly, I added an extra step to one of the puzzles near the end of the game, and I've also been hard at work on a hidden easter egg that I doubt anyone will find.

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