Weekly Update: 04


I've done all sorts this week, including giving the backgrounds another pass, adding interactivity to the rooms, making inventory icons, and working on yet more animations.

So yeah, I've been jumping from task to task with little rhyme or reason. But progress is coming along brilliantly. It feels awesome to be able to playthrough the game and not see a bunch of quickly sketched-out placeholder art.

I've still got a few more inventory icons to do, and of course there's always more animations. But after those tasks are out of the way, I'll probably concentrate on all of the little coding details for Act 2. Things such as when you use an item on the wrong object, or when you click on a hiding spot while being chased.

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